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	<title>vassalengine.org</title>
	<link>http://www.test.nomic.net/oldforum/</link>
	<description>Play boardgames online with Vassal</description>
	<managingEditor>bsmith@neta.no-ip.com</managingEditor>
	<webMaster>bsmith@neta.no-ip.com</webMaster>
	<lastBuildDate>Wed, 10 Mar 2010 03:27:36 GMT</lastBuildDate>
<item>
	<title>Developers :: RE: test build for 3.1.14</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17586#17586</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=7&quot; target=&quot;_blank&quot;&gt;Tim M&lt;/a&gt;&lt;br /&gt;
Subject: test build for 3.1.14&lt;br /&gt;
Posted: Tue Mar 09, 2010 8:00 pm (GMT 0)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Tested for last bug last night against 6 modules that might use this
&lt;br /&gt;
behavior (trouble was finding mods that even use Place marker or Replace
&lt;br /&gt;
with Other traits with apply key after and executing - one was hidden
&lt;br /&gt;
through specific pme requirements!), but I had some clues from forums over
&lt;br /&gt;
the years &lt;img src=&quot;http://www.test.nomic.net/oldforum/images/smiles/icon_smile.gif&quot; alt=&quot;Smile&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;

&lt;br /&gt;
All were ok. Think its safe
&lt;br /&gt;

&lt;br /&gt;
 Post generated using Mail2Forum (http://www.mail2forum.com)
&lt;br /&gt;_________________&lt;br /&gt;Tim,
&lt;br /&gt;
Vassalgeek
&lt;br /&gt;

&lt;br /&gt;
Problems? post your OS, Physical Mem, version of Vassal and Java plus the Module in question.
&lt;br /&gt;
No developer can help with out that info, thx!&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Technical Support &amp; Bugs :: Extreme Lag on a decent connection</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17585#17585</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=1656&quot; target=&quot;_blank&quot;&gt;MrCashew&lt;/a&gt;&lt;br /&gt;
Subject: Extreme Lag on a decent connection&lt;br /&gt;
Posted: Tue Mar 09, 2010 5:23 am (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hey guys 
&lt;br /&gt;

&lt;br /&gt;
need some help, ive been playing vassal 40k fine for a few weeks, then the server went down for a day and its become unplayable. 5 minute lag on dice rolls that my opponent makes. 5 minutes to enter a room. Its become a complete mess.
&lt;br /&gt;

&lt;br /&gt;
Now my computer is relatively aged running xp,  its a p4 with a gig of ram. My connection is not fantastic either, but i average around 2mbps which should be ample
&lt;br /&gt;

&lt;br /&gt;
HELP!
&lt;br /&gt;

&lt;br /&gt;
Cashew
&lt;br /&gt;_________________&lt;br /&gt;All that is left is ork&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Module Design :: RE: Creation a random initial game state with a twist</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17584#17584</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=28&quot; target=&quot;_blank&quot;&gt;Dr_Nostromo&lt;/a&gt;&lt;br /&gt;

Posted: Tue Mar 09, 2010 4:42 am (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I can see where this could be done but it would require a rather complex set of triggers.
&lt;br /&gt;

&lt;br /&gt;
I'm working on zoning a map right now for a mod I'm doing. When I get that done, I'll fool around with this idea and see what I come up with.
&lt;br /&gt;

&lt;br /&gt;
E-mail me if you like.
&lt;br /&gt;_________________&lt;br /&gt;Dr_Nostromo
&lt;br /&gt;
Creator - To Be King &amp;amp; Trivial Wars
&lt;br /&gt;
&lt;a href=&quot;http://www.drnostromo.com/&quot; target=&quot;_blank&quot;&gt;http://www.drnostromo.com/&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
Need help with Vassal or want to play Trivial Wars? Call me on Skype - dr_nostromo
&lt;br /&gt;
See To Be King being built from scratch
&lt;br /&gt;
&lt;a href=&quot;http://tobeking.19.forumer.com/viewtopic.php?t=42&quot; target=&quot;_blank&quot;&gt;http://tobeking.19.forumer.com/viewtopic.php?t=42&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Module General Discussion :: RE: Create... For Me</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17583#17583</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=28&quot; target=&quot;_blank&quot;&gt;Dr_Nostromo&lt;/a&gt;&lt;br /&gt;

Posted: Tue Mar 09, 2010 4:38 am (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;This doesn't sound too complicated. Drop me an E-mail and I might be able to help you out.
&lt;br /&gt;_________________&lt;br /&gt;Dr_Nostromo
&lt;br /&gt;
Creator - To Be King &amp;amp; Trivial Wars
&lt;br /&gt;
&lt;a href=&quot;http://www.drnostromo.com/&quot; target=&quot;_blank&quot;&gt;http://www.drnostromo.com/&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
Need help with Vassal or want to play Trivial Wars? Call me on Skype - dr_nostromo
&lt;br /&gt;
See To Be King being built from scratch
&lt;br /&gt;
&lt;a href=&quot;http://tobeking.19.forumer.com/viewtopic.php?t=42&quot; target=&quot;_blank&quot;&gt;http://tobeking.19.forumer.com/viewtopic.php?t=42&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Module General Discussion :: Create... For Me</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17582#17582</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=1653&quot; target=&quot;_blank&quot;&gt;MacLeod&lt;/a&gt;&lt;br /&gt;
Subject: Create... For Me&lt;br /&gt;
Posted: Tue Mar 09, 2010 12:16 am (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I was wondering if I could find anyone willing to make a little module for me.
&lt;br /&gt;

&lt;br /&gt;
It needs two decks composed of 60 cards each.
&lt;br /&gt;
I have the images of those cards already, front and back.
&lt;br /&gt;

&lt;br /&gt;
The decks are shared between two players (&amp;quot;shared decks&amp;quot;). The board should be empty.
&lt;br /&gt;

&lt;br /&gt;
When cards are drawn from the shared deck they are added to a new deck (&amp;quot;mini-deck&amp;quot;) specific to the player that drew it and specific to the type of card that it is (two types) without being revealed to either player.
&lt;br /&gt;

&lt;br /&gt;
When drawing from the mini-deck, the card is revealed and based on what it shown it is either placed in the discard pile, added to the player's hand or placed face up on the board. The cards in hand will eventually be discarded in the discard pile. Once a shared deck runs out, the discard pile is shuffled back into play.
&lt;br /&gt;

&lt;br /&gt;
I need to be able to see both players' &amp;quot;hands&amp;quot; as I'll be using this module alone.
&lt;br /&gt;

&lt;br /&gt;
I'm going to be using this as a tool to help me play test a card game/RPG hybrid. Most of the goings on will be outside of the Vassal.
&lt;br /&gt;

&lt;br /&gt;
I'm not sure if all of these features can even be done with Vassal... any help provided would be greatly appreciated!
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Module Support :: RE: For the People 1861 setup</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17581#17581</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=90&quot; target=&quot;_blank&quot;&gt;spetras73&lt;/a&gt;&lt;br /&gt;

Posted: Mon Mar 08, 2010 11:21 pm (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Sorry!
&lt;br /&gt;

&lt;br /&gt;
I think you are right.
&lt;br /&gt;

&lt;br /&gt;
If you want to send me a fixed .vsav setup, I will put it in the module.
&lt;br /&gt;

&lt;br /&gt;
Thanks.
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Developers :: RE: test build for 3.1.14</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17580#17580</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=1584&quot; target=&quot;_blank&quot;&gt;wlk&lt;/a&gt;&lt;br /&gt;
Subject: Re: test build for 3.1.14&lt;br /&gt;
Posted: Mon Mar 08, 2010 8:09 pm (GMT 0)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;uckelman wrote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;
&lt;br /&gt;
Has anybody tried this? The next release of VASL is blocking on the release
&lt;br /&gt;
of 3.1.14, so it would be nice to get this out the door soon.&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;
I did, played some VASL 5.9 game on 3.1.14, no problem so far.
&lt;br /&gt;
My humble recommendation: Unleash the fire !
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Module Design :: Creation a random initial game state with a twist</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17579#17579</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=1651&quot; target=&quot;_blank&quot;&gt;fossman&lt;/a&gt;&lt;br /&gt;
Subject: Creation a random initial game state with a twist&lt;br /&gt;
Posted: Mon Mar 08, 2010 7:42 pm (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I'm very much new to the vassal scene and I would love to learn more about module creation.  I was wondering if there was a module that had some similiaritites of a game I am trying to design.  It needs to be a hexagon based main map with the ability to assign traits/counters to each hex on the map.    Basically I want to put various counters on the hex to indicate the presence and quantity of 3 different materials.  By clicking on the counter, the material quantity is decremented and the current player's inventory is incremented. 
&lt;br /&gt;

&lt;br /&gt;
I would like to ask a question about automating the initial game state of a game I am designing in Vassal.  I have a 6x6 grid of hexagons.  What I would like to happen at the click of a button:
&lt;br /&gt;

&lt;br /&gt;
Randomly  select one of the 36 hexagons that constitute the main map.   Increment a counter associated with that hex cell by 2.  Here's the kicker:  Increment the counters on all adjacent hex cells by 1.
&lt;br /&gt;

&lt;br /&gt;
So somehow I need to link a given cell to all its neighbors and have a trigger present so if a given hex is choosen and its counter is incremented by 2, then all associated neighbor hexes counters are incremented too by 1.
&lt;br /&gt;

&lt;br /&gt;
If there is a game module that incorporates what am I describing please point me to it and I will tweak it as I need.  If there isn't a game module like this, is what I am describing possible?  If yes, could a veteran module designer please give me some pointers?  I can share the work I have done so far.
&lt;br /&gt;
Thanks so much for your time,
&lt;br /&gt;
fossman
&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Developers :: RE: test build for 3.1.14</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17578#17578</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=702&quot; target=&quot;_blank&quot;&gt;jimcot&lt;/a&gt;&lt;br /&gt;

Posted: Mon Mar 08, 2010 4:56 pm (GMT 0)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I have not had a chance yet.  Give me a day or 2 to get to it.
&lt;/span&gt;&lt;br /&gt;
</description>
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<item>
	<title>Developers :: RE: test build for 3.1.14</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17577#17577</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=9&quot; target=&quot;_blank&quot;&gt;uckelman&lt;/a&gt;&lt;br /&gt;
Subject: test build for 3.1.14&lt;br /&gt;
Posted: Mon Mar 08, 2010 4:32 pm (GMT 0)&lt;br /&gt;
Topic Replies: 4&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Thus spake &amp;quot;uckelman&amp;quot;:
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;I've uploaded a test build  (3.1.14-svn6582) for 3.1.14 in the usual place:
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
&lt;a href=&quot;http://www.nomic.net/~uckelman/tmp/vassal/&quot; target=&quot;_blank&quot;&gt;http://www.nomic.net/~uckelman/tmp/vassal/&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
Changes:
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
* RFE: Total player count now appears in the Server Status pane.
&lt;br /&gt;

&lt;br /&gt;
* Bug 2944858: Misplaced AreaOfEffect center when board is magnified
&lt;br /&gt;

&lt;br /&gt;
* Bug 2933236: ArrayIndexOutOfBoundsException in StackMetrics.draw()
&lt;br /&gt;

&lt;br /&gt;
* Bug 2912371: Custom step/undo/connect icons not showing in 3.1.13
&lt;br /&gt;

&lt;br /&gt;
* Bug: user.home property is not passed from Module Manager to Player or Edit
&lt;br /&gt;
or
&lt;br /&gt;

&lt;br /&gt;
* Bug: Only select marker if original piece was selected. Prevents autoselect
&lt;br /&gt;
ing of markers when placed via Global Key Command.
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
This last change in particular needs some testing before we release 3.1.14---
&lt;br /&gt;
we don't know whether any modules rely on the old behavior. Please try this b
&lt;br /&gt;
uild with an assortment of modules and report back with what you find.
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;
Has anybody tried this? The next release of VASL is blocking on the release
&lt;br /&gt;
of 3.1.14, so it would be nice to get this out the door soon.
&lt;br /&gt;

&lt;br /&gt;
-- 
&lt;br /&gt;
J.
&lt;br /&gt;

&lt;br /&gt;
_______________________________________________
&lt;br /&gt;
Messages mailing list
&lt;br /&gt;
&lt;a href=&quot;mailto:Messages@forums.vassalengine.org&quot;&gt;Messages@forums.vassalengine.org&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://forums.vassalengine.org/mailman/listinfo/messages_forums.vassalengine.org&quot; target=&quot;_blank&quot;&gt;http://forums.vassalengine.org/mailman/listinfo/messages_forums.vassalengine.org&lt;/a&gt;
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&lt;br /&gt;
 Post generated using Mail2Forum (http://www.mail2forum.com)
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Developers :: RE: Trunk not JRE 1.5 compatible</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17575#17575</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=9&quot; target=&quot;_blank&quot;&gt;uckelman&lt;/a&gt;&lt;br /&gt;
Subject: Trunk not JRE 1.5 compatible&lt;br /&gt;
Posted: Mon Mar 08, 2010 11:23 am (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Thus spake &amp;quot;Brent Easton&amp;quot;:
&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;java.util.concurrent.RunnableFuture does not exist in JRE 1.5.
&lt;br /&gt;

&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;
I added a replacement version of it in trunk@5696.
&lt;br /&gt;

&lt;br /&gt;
-- 
&lt;br /&gt;
J.
&lt;br /&gt;

&lt;br /&gt;
_______________________________________________
&lt;br /&gt;
Messages mailing list
&lt;br /&gt;
&lt;a href=&quot;mailto:Messages@forums.vassalengine.org&quot;&gt;Messages@forums.vassalengine.org&lt;/a&gt;
&lt;br /&gt;
&lt;a href=&quot;http://forums.vassalengine.org/mailman/listinfo/messages_forums.vassalengine.org&quot; target=&quot;_blank&quot;&gt;http://forums.vassalengine.org/mailman/listinfo/messages_forums.vassalengine.org&lt;/a&gt;
&lt;br /&gt;

&lt;br /&gt;
 Post generated using Mail2Forum (http://www.mail2forum.com)
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>Developers :: Trunk not JRE 1.5 compatible</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17574#17574</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=26&quot; target=&quot;_blank&quot;&gt;Brent Easton&lt;/a&gt;&lt;br /&gt;
Subject: Trunk not JRE 1.5 compatible&lt;br /&gt;
Posted: Mon Mar 08, 2010 4:59 am (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;java.util.concurrent.RunnableFuture does not exist in JRE 1.5.
&lt;/span&gt;&lt;br /&gt;
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<item>
	<title>General Discussion :: RE: Play as multiple players?</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17573#17573</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=26&quot; target=&quot;_blank&quot;&gt;Brent Easton&lt;/a&gt;&lt;br /&gt;
Subject: Play as multiple players?&lt;br /&gt;
Posted: Mon Mar 08, 2010 1:23 am (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Set your password to passwd-1 and take the GM Slot
&lt;br /&gt;
Create a save game
&lt;br /&gt;
close the game
&lt;br /&gt;
Change your password to passwd-2 
&lt;br /&gt;
Open the save game and you will be able to take the player1 slot.
&lt;br /&gt;
Now you can change between GM and player1 on the fly by changing your password between passwd-1 and passwd-2.
&lt;br /&gt;

&lt;br /&gt;
B.
&lt;br /&gt;

&lt;br /&gt;
*********** REPLY SEPARATOR  ***********
&lt;br /&gt;

&lt;br /&gt;
On 7/03/2010 at 4:40 PM Big J Money  wrote:
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;Is it possible for me to create more than 1 username/password so I can
&lt;br /&gt;
play as multiple players in one savegame? I want to be able to set up a
&lt;br /&gt;
game as GM and then put myself into Player1 slot to test the game setup.
&lt;br /&gt;
&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
_______________________________________________
&lt;br /&gt;
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	<title>Opponents Wanted :: Gettysburg 88 PBEM opponent wanted</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17572#17572</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=970&quot; target=&quot;_blank&quot;&gt;severn8212&lt;/a&gt;&lt;br /&gt;
Subject: Gettysburg 88 PBEM opponent wanted&lt;br /&gt;
Posted: Mon Mar 08, 2010 12:53 am (GMT 0)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;using new 3.1 mod...PBEM
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Bill
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	<title>General Discussion :: Play as multiple players?</title>
	<link>http://www.test.nomic.net/oldforum/viewtopic.php?p=17571#17571</link>
	<description>Author: &lt;a href=&quot;http://www.test.nomic.net/oldforum/profile.php?mode=viewprofile&amp;u=1649&quot; target=&quot;_blank&quot;&gt;Big J Money&lt;/a&gt;&lt;br /&gt;
Subject: Play as multiple players?&lt;br /&gt;
Posted: Sun Mar 07, 2010 11:40 pm (GMT 0)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Is it possible for me to create more than 1 username/password so I can play as multiple players in one savegame? I want to be able to set up a game as GM and then put myself into Player1 slot to test the game setup.
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